Blog - Posts by Samuel Wain
Back to blogs
GameMaker’s Design Team Talk at UX Scotland
GameMaker's UX team, Scott McCallum and Neve O'Neill, represented GameMaker at the UX Scotland Conference. They talk about their experience, and their work within the engine

Loungeware Games: A Unique GameMaker Project You Can Be Part Of
A GameMaker community called Loungeware are making their own motley collection of microgames. We interviewed space, La Presidenta of Loungeware, to get you the low down.

Empowering Students To Access The Gaming Industry for Comic Relief 2024
A unique game jam was thrown in aid of Comic Relief 2024, led by Gower College Development Studios (GCDS), and supported by the British Esports Student Champions – GCS Owls.

Designing Games for Gamers with Disabilities: Winx Hands Free Gaming
Technology can open up the gaming industry to people with physical disabilities like limited movement. Jason Vearing (Winx hands free gaming) is developing software that allows people to play video…

ZOE Begone!: An Animator's Transition into Game Development
People come into game development from many different routes, Graeme Hawkins (Retchy) started off as an animator with no coding experience. Armed with his visual expertise and inspired by early film…

How to Write Compelling Characters for Video Games
How to Write Compelling Characters For Video Games
‘If you create an engaging character, players will follow them anywhere.’ - Angus FletcherJust think about Kratos in God of War, or the hype around…

How To Make Pixel Art For 2D Games
So, you want to make pixel art - to design your own 2D game art and characters? Or perhaps you want to create a .gif of your dog soaring through the clouds into a pink and purple…

Writing For Video Games: The Must Know List of Character Archetypes
Writing for video games is often about creating flow charts, side quests, cutscenes and collaborating with the rest of the design team. Character development is sometimes difficult to sandwich…